The only influential factor remaining would be the footprint, which is simple and does not change, for example, Rope (3x2) / Herbs (3x4) = 0.5. Think about it: the author neglected the cost of coins thinking "it is only a byproduct and costs nothing" well then as time goes on, players tend to have more supplies than they can ever spend (therefore the unbirthday) and the supplies, too, cost nothing and should be neglected from the calculation. The calculation is not valid UNLESS "all supplies are totally used for goods production (no other purposes)" IF I am allowed to contradict the original post without first fully comprehending it (too compolicated, too cubersome) or without even first fully reading it (too long, some factors too trivial) THEN: Gnerally speaking, there are too many inputs and too many non-linear relations. What era to build? (Tribal square, Terrace Farm, Sunken Treasure etc.)īronze Age (BA) goods true fair trade rates GE video tutorial (Guild Expedition) with minimal resource loss Great Building Donation Strategy Calculator (Optimal FP to GB donation now automated!) ![]() PRO - Arc swap group automatic equal donations calculator Let's change this un"fair" system into a real true fair together! You can alternatively use rates from spoilers. *for it to work you have to copy as your document. Also I've developed a matrix to those who don't want to use the document. To cover the current system to all guilds are persons who want to make and sustain a TRUE FAIR trading system I've developed a automated calculator which shows the ratio when you type in what do you want to trade and for what. This example means that when trading 1 honey for 2 Ebony from the guildmate the person gets an 200% profit. TOTAL SPACE required to produce 1 Honey in Erly Middle Ages (EMA) in 48 minutes is = 9 + 4.3 + 12.3 + 1.3 = 26,9 tile Now let's do the same calculation but for producing Honey in EMA:Ĥ) 12.3 tiles of population building for production buildingĥ) 1.3 population building tiles to sustain Shoemakers *we don't count gold cost because it's being produced with the population buildings as a bypass product. TOTAL SPACE required to produce 1 Ebony in Erly Middle Ages (EMA) in 48 minutes is = 16 + 2.1 + 8.3+ 0.7 = 27,1 tiles 111/4*8.3 = 230 required for productionĥ) 0.7 tiles of Population building to supply 2.1 tiles of Shoemaker from 3rd bullet. Clapboard house gives 111 population per 4 squares. To produce 1 Ebony in EMA in 48 minutes you'll need:ģ) 2.1 tiles of Shoemaker to produce 40 supply in 48 minutes. Let's do the same calculation for Ebony but in Erly Middle Ages (EMA). TOTAL SPACE required to produce 1 Ebony in Iron Age in 48 minutes is = 16 + 3.8 + 12.6 + 1.1 = 33.5 tiles. 74/4*12.6 = 230 requred for productionĥ) 1.1 tile of Population building to supply 3.8 tiles of Butcher from 3rd bullet. Cottage gives 73 population per 4 squares. For example to produce 1 ebony in Iron Age you'll need:ģ) 3.8 tiles of Bucher to produce the requred 40 supply in 48 minutes. Fair traid is calculated by comparing the amount of squares you need in your city to produce 1 good. ![]() But when we start trading Wine (3x3) to stone (4x4) in the 1:1 proportion - we simply use our guildmates or we are being used by them because we can produse more wine than stone and in the end get more resources than our partner - that's a good example of unfair trade.Īs for cross-era trades. Simple example of true fair is trading Wine (3x3) for Lumber (3x3). ![]() So fair includes no profit but only cost of manufacturing. What I call fair? Fair is when you can generate the same resource rather than trading it to your guildmates with the same efficiency. If you want to know trading basis you can read here: Goods buildings explainedĪt the moment most of players call 1:1 in the same age and 2:1 to one era dirrefence "fair".
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